Development

7/13/26 - Release of v0.6, a minimal viable product (MVP).

  • All the tools to understand the rules are done.
  • However, lots of polish remains to be done.
    • UI improvements
    • Feature additions
    • Bugs (yes there are a few annoying edge cases - worst case, refresh the page, sorry.)
    • Code quality improvements
    • Graphical improvements
    • Enforce the rules
  • Target date for version 1.0 - 1/1/27.

Vision

A playable version of chess scaled up to three dimensions - but one must abandon the classical abstraction of trajectories (see Rationale.)

We argue that there is a game to be discovered (not invented), where one might justly lay claim to the one right rule set.

(As of 7/10/26, the game has not yet been introduced in the PoP narrative.)

Log of Code Commits

3/15/26 - AI axioms, hello world, python port plan.

Week 1:

  • 3/16/26 - Transfer DNS records from WordPress to Hugo.
  • 3/17/26 - 3DC: directory architecture.
  • 3/18/26 - 3DC: regression tests, port half of foundation/coords.py to coord.js.
  • 3/19/26 - 3DC: resolve coord and anchor ambiguity, port rest of coords, improve regression framework.
  • 3/20/26 - Port colors and port rays.
  • 3/21/26 - Explore refactor options for quads and quandMaps.

Week 2:

  • 3/22/26 - Establish template files (*.md, *.json, *.js, and *.test.js).
  • 3/23/26 - Planes: specs, data/code/test slices partway through para 4.
  • 3/24/26 - Finish porting over the planes module.
  • 3/25/26 - Long negotations with AI about code purity.
  • 3/26/26 - Finished quads module, data, code, & tests; specs still need work.
  • 3/27/26 - Finished perims module.

Week 3:

  • 3/29/26 - Start on advSqs module.
  • 3/30/26 - Finish the overlapTiles module.
  • 3/31/26 - AdvSq first stable point.
  • 4/01/26 - AdvSq under good set of regression tests, more to do.
  • 4/02/26 - POC on tiles, the 8-color board unitcell, and basic POVs.
  • 4/03/26 - 8x8x8 tiles, plumb dragable 2D control canvases, with names.
  • 4/04/26 - Nail down state for undo/redo.

Week 4:

  • 4/6/26 - Condensed regression reporting, simpler 3dc page, start on model/state tests.
  • 4/7/26 - Bishop rays for slip & slide, control/view callback arch, and decorator POC.
  • 4/8/26 - Demo decorators, click toggle on src/dst, define basic decorators.
  • 4/9/26 - Port render code from initThree.js to specialized modules.
  • 4/10/26 - Fix canvi scroll bug, add a qt3 research page, callback registration example, new panel arch via DOM.
  • 4/11/26 - POC DOM based panel arch; port 5 panels: setup, tray, game, gambit, and camera.

Week 5:

  • 4/12/26 - Make camera POV radio buttons active elements. Add 6th panel, advsqs.
  • 4/13/26 - Camera control, first pass on logarithmic undo (current state off-by-one error).
  • 4/14/26 - Delete insights, basic logarithmic undo. Make boards from panel, delete prev, confirm addition to state history, confirm raycasting.
  • 4/15/26 - Display undo status, branching for makeBoards. Create advsqs from panel. Undo/redo good, rerun not zeroing downstream items.
  • 4/16/26 - Advsq panel: next quad/plane/piece. Offboard decorators, opacity slider. Refine web pages. QC controller code. QC dead code.
  • 4/17/26 - Advsq panel: Remove. Undo restores AdvSq Panel fields. Editable fields trigger immediate advsq updates. Duke duplex/apex tiles.
  • 4/18/26 - Fix opacity bug. Add stride tile to use dst decorator.

Week 6:

  • 4/19/26 - Hide python. Raise stride decorator (dst). Next buttons reset to 1. Limit to Q60. Advsq panel: plane name, perim length, tile type.
  • 4/20/26 - Move thirds to face quads. Standardize imports. Validate quads start & dir first 9 planes. Confirm Q1-Q2 order (pawn driven).
  • 4/21/26 - Move advsq control into its own dir. Add grow and shrink to advsq panel, better intuition and MVC compliance.
  • 4/22/26 - Attempt max stride limit. POC state undo. Setup panel: board and trays. Enforce MVC layers. Add state level undo/redo.
  • 4/23/26 - Refactor advsqs to use state undo. Refine advsqs as undo example. Delete undo system at control layer. Rerun. Gambit plumbing.
  • 4/24/26 - Gambit Freeze Quadrant. Debug resolveDstTile(). Put planes.resolveDstTile() under test. Test plumbing. Animate freeze.
  • 4/25/26 - Neaten TODOs. Fix normalize dup. Feynman example. Consolodate decoratePerimeter. Draft view/gambits. Code getOverlapType.

Week 7:

  • 4/26/26 - Stride stability. Stride type (perimeter) versus move type (advsq). Correct duke linear color. Update clues. Onboard tile calc.
  • 4/27/26 - Viewer panel. Roll events into controller. One wirePanel function. Order panels. Panel templates. Port viewer & camera. Jitter.
  • 4/28/26 - Double click reverse jitter. Standardize foundation, geometry, controller. Better gambit scroll-box. Model folders; gambits, advsqs.
  • 4/29/26 - Gambit: MVC compliance, cleanup, delete/removeAll, undo. Duplex animation. Animation race condition. Utils. Rewind & forward».
  • 4/30/26 - QC. Board undo/redo. Plumb moves. Plumb move handlers.
  • 5/01/26 - Add buttons and fields to Move panel. Extend move plumbing. Prep for load & save. Use json to describe canonical move state entry.
  • 5/02/26 - Replace bufferCount with bufferIndex. Time symmetric idiom for moves. Expand MVC idiom for moves. Implement load and save. UI standardization model layer.

Week 8:

  • 5/03/26 - Draft common UI functions for model layer. Complete state UI functions. Add setup dir in view layer.
  • 5/04/26 - Plumb pieces. Add metaphysics page.
  • 5/05/26 - Debug undo/redo and refresh panel. Debug rewind/FF. Plumb trays. Apply payload/entry canon to setup. Apply pipeline canon to advsqs.
  • 5/06/26 - Null.
  • 5/07/26 - Parallelism in buffer modules. ApplyEntry parallelism. Use processRedoBuffer. More parallelsim. Fix gambit undo/redo. Restore gambit functionality. State QC.
  • 5/08/26 - Fix redo on load. Fix stale board bug and limit listeners to 1.
  • 5/09/26 - Refine view specs. Clean up main. Delete deprecated demos. Copy panel builders into modules. Re-arch view into panels. Cleanup view.js. Fix move button bug. Fix FF & rewind bugs.

Week 9:

  • 5/10/26 - Clues. Advsq json & spec files. Src tile positional versus vts. Gambit jsons.
  • 5/11/26 - Gambit specs and json files. Merge to confirm no hard to resolved merge errors.
  • 5/12/26 - Board undo on gambits. Align applyEntry(). Align gambits with panel buttons. Gambit better but still requires rerunGambits. UI Surface Reduction.
  • 5/13/26 - Canonical UI. Push & pop panel lines. Make advsq mesh group clear. QC view.js. Compute gambit for a linear entry. Stats spreadsheet.
  • 5/14/26 - Render linear gambits. Debug linear gambits. Gambit next plane feature.
  • 5/15/26 - Gambits QC.
  • 5/16/26 - Freeze duplex moves. Gambits QC.

Week 10:

  • 5/17/26 - Clues. Trays: show/hide, colors, json driven, board size. Postpone publish dates. Tray gap code. Primary plane dots on gold tiles.
  • 5/18/26 - Plumbing for pieces. QC imports.
  • 5/19/26 - Occupancy arrays. Flesh out board and tray directories. QC pass on mPieces.
  • 5/20/26 - Piece render control flow.
  • 5/21/26 - Debug vertical aspect error during piece expansion. Fix vertical aspect bug. Standardize view: in console logs. UI planel grouping via color. Flow standards.
  • 5/22/26 - Standardize control layer code. Fix clipping. Get level sep to work for trays. Update clues.
  • 5/23/26 -

Week 11:

  • 5/24/26 -
  • 5/25/26 - Start creating comic replacements.
  • 5/26/26 - Replace comics in first 16 chapters.
  • 5/27/26 - Delete quotes around comic titles. Replace almost all the rest of the copyrighted comics.
  • 5/28/26 -
  • 5/29/26 -
  • 5/30/26 -

Week 12:

  • 5/31/26 - Fix Dale typos.
  • 6/01/26 - Replace rest of Act 2 comics. Replace Act 3 comics. Level sep for trays, board, advsqs & gambits. Cleanup. Piece level sep. Tray piece gap.
  • 6/02/26 - Finish White pawns. Finish White knights with bevels and chirality. Add Black trays. Add material colors via json.
  • 6/03/26 - Tray default state is visible. POC on duke/bishop/stack centering and orientation. Finish pieces. Update clues and quick start.
  • 6/04/26 - Create selections module, migrate tile listener. Piece clicks! TODO reduction in view. Highlight/dehighlight pieces.
  • 6/05/26 - Move pieces from tray to board. QC setup. Manage panel buttons. Setup uses selections, pass 1.
  • 6/06/26 - Setup uses selections pass 2. Setup uses selections pass 3.

Week 13:

  • 6/07/26 - Improved initial placement of pieces in the trays, all three boards.
  • 6/08/26 - QC pieces. Complete board to tray. Misc. QC. Dependencies. Setup flow established. Fix tray gap/pieces. Prep for new setup undo.
  • 6/09/26 - Screenshots. Selections canonized. Canonize code as map. Tiles superstructure. Comment QC. Setup undo phase 1.
  • 6/10/26 - Setup undo/redo/rewind/FF. Game and cSetup QC. Button management. Undo makeBoard…
  • 6/11/26 - Add status panel. Change to diagnostic panel. Accessor view.getContext().
  • 6/12/26 - Centralize diagnostics. Setup entry. Setup panel refresh bug. Panel logic for setup makeBoard; tiles, trays, pieces still to do.
  • 6/13/26 - Json code uniformity. Load uniformity. Makeboards working: panel, undo/redo, rewind/FF, load/save, trays/pieces. Setup pieces working.

Week 14:

  • 6/14/26 - Game/state QC. QC setup. Debug rewind. Debug place piece on ten boards. Debug setup. Update clues & dates.
  • 6/15/26 - Starting Lineup. Setup todos. Remove Play button. Selection button management. 1st level move button restraints.
  • 6/16/26 - Add two stack move buttons. Popup help panels. Detect occupied dst tiles. Multi-line help texts. Move pieces around the board.
  • 6/17/26 - Popup help texts. White/Black move order. Indicate player. Plumbing for undo moves. Undo/Redo/RW/FF/Load/Save pure moves. QC moves. Undo branching. Push & Pop panel lines.
  • 6/18/26 - Normalize gambits. Normalize refreshEntry() & applyEntry(). Undo/redo/RW/FF/load/save for quadrant gambits. Deadcode & todo updates.
  • 6/19/26 - Load reset. Occupancy reset. Normalize model layer. Undo branching. Button affordances.
  • 6/20/26 - Cross panel button affordances. Revise entry standards. Draft move entries. Captures.

Week 15:

  • 6/21/26 - Fixed White/Black radio buttons in move panel. Remove obsolete saved game strings. Normalize move entry and payload/selections order.
  • 6/22/26 - En passant. Castling. Promotion sans queen mesh. Stem out move makeEntries and assembleLines.
  • 6/23/26 - Stack offset value. New UI for occupancy. New approach; pieceList and trays only - POC.
  • 6/24/26 - Remove stack buttons. Line notation standards. Stablize clicks, entries, and move listing rows. Remove board occupancy. A couple of TODOs.
  • 6/25/26 - Rest of base moves. Rest of non fission captures.
  • 6/26/26 - Fission, 16 permutations, just eligibility.
  • 6/27/27 - Fission moves (4): entries, lines, and pieces. Revert fission Z to C. Merge listing line pairs. 8/16 fissions, but B/D click order problematic.

Week 16:

  • 6/28/26 - Correct click order for fission moves. Fission move listings. Raise and lower duke (all but bishop leaves).
  • 6/29/26 - En passant, castling. Duke height, level sep. Remove 8-8-8 board. Nits. Button affordances, Viewer. Show/hide trays w/ pieces, undo/redo broken. QC cntrls.
  • 6/30/26 - Manage setup buttons POC. Setup makeBoard affordances. Finish setup affordances except for stack. Update clues page. QC button affordances.
  • 7/01/26 - Controller nits. Use getPieces & getTiles throughout control layer. Convert setup to use lists.
  • 7/02/26 - Place stacks. Update help panels. Floating duke. Improve setup affordances. Bug fix on floating duke. Setup/selections QC. Normalize render files. Piece contrast.
  • 7/03/26 - QC quad gambits. QC gambit module.
  • 7/04/26 - Overlap affordances.

Week 17:

  • 7/05/26 - Make hotspot entry.
  • 7/06/26 - Render hotspots. Restore the gambit next plane feature.
  • 7/07/26 - Feynman overlap. Brook overlap. Qtile overlap. Gambit line QC.
  • 7/08/26 - QC modules. Fix gambit manual/load undo bug. Deprecate boardSpec. Align gambit entry flow. Saved testcases.
  • 7/09/26 - Capture module saves. POC on knight. Testsuite for advsqs.
  • 7/10/26 - QC applyEntry and advsqs. Advsq click1. Debug advsqs removal after place or move. Final QC for MVP.
  • 7/11/26 - MVP (vs 0.6). Several critical visual tweaks. Advsq buildForward/buildBackward.