<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Paradigm Sage</title><link>https://paradigmsage.com/</link><description>Recent content on Paradigm Sage</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 06 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://paradigmsage.com/index.xml" rel="self" type="application/rss+xml"/><item><title>World Ribbons</title><link>https://paradigmsage.com/pop/ch-14-world-ribbons/</link><pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-14-world-ribbons/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 14 - World Ribbons&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;The conventional metaphor for breaking out of a paradigm is &lt;em&gt;thinking outside the box&lt;/em&gt;.
The allusion is that the walls of the box block a view of what is outside the box.
This is harder than it looks, it requires inspired guessing, and ruthless pruning.
Most ideas are&amp;hellip;junk, one can find oneself not just out of the box, but off the table and onto the floor.
Usually, the current box does present some clues about how to do this,
unsolved problems that focus our attention, threads to pull on that tug on some hidden assumption.
There is a chance. Once in the new box, it too will eventually have unsolved problems,
clues that lead to the next box, etc. - you are always in a box.&lt;/p&gt;</description></item><item><title>12 Light Seconds</title><link>https://paradigmsage.com/pop/ch-13-12-light-seconds/</link><pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-13-12-light-seconds/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 13 - 12 Light Seconds&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;Physicists love their invariants. They hunt for them like buried treasure.
They lovingly name them, &amp;ldquo;Conservation of Energy&amp;rdquo;, &amp;ldquo;Conservation of Mass&amp;rdquo;, etc.
An invariant is that which doesn&amp;rsquo;t change while all around it does.
They are reliable guideposts in the search for the laws of physics.&lt;/p&gt;
&lt;h2 id="primary-docs"&gt;Primary Docs&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Paradigm Discourse:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act2/PD13-Red-White-Blue_06.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;Red White &amp;amp; Blue&lt;/em&gt; discourse in the next tab
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Technical Chapter:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act2/Ch13-12-Light-Seconds_10.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;12 Light Seconds&lt;/em&gt; chapter in the next tab
&lt;/a&gt;&lt;/p&gt;</description></item><item><title>By Contradiction</title><link>https://paradigmsage.com/pop/ch-12-by-contradiction/</link><pubDate>Mon, 23 Mar 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-12-by-contradiction/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 12 - By Contradiction&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;There is no shortage of proofs that quantum nonlocality cannot be used to send superluminal signals.
Eberhard&amp;rsquo;s paper of 1989 is probably the definitive treatment, comprehensive, succinct and devastating.
Randomness defeats any possible combination of measurements, no matter how clever.&lt;/p&gt;
&lt;p&gt;But the problem with impossibility proofs is that they require a very strong model,
and a strong model is a de facto paradigm.
If you are going to go ahead and do the impossible anyway, you are going to have to subvert the paradigm.&lt;/p&gt;</description></item><item><title>Quantum Tic-Tac-Toe</title><link>https://paradigmsage.com/pop/ch-11-qt3/</link><pubDate>Mon, 16 Mar 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-11-qt3/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 11 - Quantum Tic-Tac-Toe&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;This, then that. This event caused that event: cause -&amp;gt; effect.
In relativity, events are spacetime events, tightly local in both location (space) and duration (time).
What are we to make of &lt;em&gt;happenings&lt;/em&gt; that are not events, that are not localized?
Can we use games to dig under the paradigm of events (point-like causes) as the only possible type of cause?&lt;/p&gt;
&lt;h2 id="primary-docs"&gt;Primary Docs&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Paradigm Discourse:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act2/PD11-Out-Smarted_09.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;Out Smarted&lt;/em&gt; discourse in the next tab
&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Objections</title><link>https://paradigmsage.com/pop/ch-10-objections/</link><pubDate>Mon, 09 Mar 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-10-objections/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 10 - Objections&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;Ambiguity. Most of us have a low tolerance for it.
We like the cognitive clarity of black and white - it&amp;rsquo;s efficient.
But on the eve of a paradigm shift, ambiguity is our friend.
A deliberate strategy to let the web of ideas find a new local minimum.&lt;/p&gt;
&lt;h2 id="primary-docs"&gt;Primary Docs&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Paradigm Discourse:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act2/PD10-Journal_04.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;Journal&lt;/em&gt; discourse in the next tab
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Technical Chapter:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act2/Ch10-Objections_05.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;Objections&lt;/em&gt; chapter in the next tab
&lt;/a&gt;&lt;/p&gt;</description></item><item><title>R&amp;D</title><link>https://paradigmsage.com/pop/ch-09-rd/</link><pubDate>Mon, 02 Mar 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-09-rd/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 9 - R&amp;amp;D&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;Risk. How do new theories come into existence?
How does someone, anyone, let go of a successful past to chart a new and uncertain future?
The lure of the quest; challenge, purpose, reward&amp;hellip;and risk.
Perhaps evolution has built this algorithm into us as well.&lt;/p&gt;
&lt;h2 id="primary-docs"&gt;Primary Docs&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Paradigm Discourse:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act1/PD09-Quest_08.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;Quest&lt;/em&gt; discourse in the next tab
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Technical Chapter:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act1/Ch09-R&amp;D_06.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;R&amp;amp;D&lt;/em&gt; chapter in the next tab
&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Quantum Temporal Paradox (QTP)</title><link>https://paradigmsage.com/pop/ch-08-qtp/</link><pubDate>Mon, 23 Feb 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-08-qtp/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 8 - Quantum Temporal Paradox (QTP)&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;Entanglement cannot be explained by timelike causality nor by common cause.
But those are the only two types of causes we know about.
Well, except for spacelike causality (and its equivalent common cause variation),
but that can&amp;rsquo;t be allowed - can it?
If it is, the specter of causal paradox cannot be ignored.
A choice must be made:
either assume it is insurmountable and thus a definitive barrier,
or decide that it must be incorporated into physical theory.&lt;/p&gt;</description></item><item><title>Entanglement</title><link>https://paradigmsage.com/pop/ch-07-entanglement/</link><pubDate>Mon, 16 Feb 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-07-entanglement/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 7 - Entanglement&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;Entanglement is the unexpected phenomenon that individual particles can lose their individuality.
They no longer have independent states, but only a joint state.
They have become &lt;em&gt;entangled&lt;/em&gt;.
Mathematically, their states are no longer &lt;em&gt;separable&lt;/em&gt;.
This disturbs the statistics of their possibilities from classical expectations.
More jarringly, it violates our fundamental assumptions about identity, individuality, and distinguishability.&lt;/p&gt;
&lt;p&gt;This was baked into the math of quantum mechanics from the very beginning,
but was hidden by the expectation that common cause was sufficient; it was not.
Entanglement cannot be reduced to common cause, although the difference is mathematically tiny
and requires the non-traditional application of measurement bases.
Not only was the theory hard, but so was experimentally proving it.
Closing the remaining loopholes proved even more technically challenging.&lt;/p&gt;</description></item><item><title>Interference</title><link>https://paradigmsage.com/pop/ch-06-interference/</link><pubDate>Mon, 09 Feb 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-06-interference/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 6 - Interference&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;Logical linear western thought. If &lt;em&gt;a&lt;/em&gt; allows &lt;em&gt;c&lt;/em&gt;, and &lt;em&gt;b&lt;/em&gt; allows &lt;em&gt;c&lt;/em&gt;, then &lt;em&gt;a and b&lt;/em&gt; allows &lt;em&gt;c&lt;/em&gt;.
What could be more natural, more obvious, it&amp;rsquo;s simple logic - commonsense demands this conclusion.
And it works - in classical systems.
Not so much in quantum ones.
The problem is not interference, that is a well understood wave phenomena.
The problem is &lt;em&gt;destructive interference&lt;/em&gt;.
Two is not always better than one - sometimes its zero.&lt;/p&gt;</description></item><item><title>Uncertainty</title><link>https://paradigmsage.com/pop/ch-05-uncertainty/</link><pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-05-uncertainty/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 5 - Uncertainty&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;There is tension between observation and abstraction.
Which one should dominant depends on where one is along the historical arc of a technical field.
Sometimes more is less - and in perfect symmetry - sometimes less is more.&lt;/p&gt;
&lt;h2 id="primary-docs"&gt;Primary Docs&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Paradigm Discourse:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act1/PD05-Ignoring_11.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;Ignoring&lt;/em&gt; discourse in the next tab
&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Technical Chapter:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/assets/pop/act1/Ch05-Uncertainty_07.pdf" target="_blank" rel="noopener"&gt;
Open the &lt;em&gt;Uncertainty&lt;/em&gt; chapter in the next tab
&lt;/a&gt;&lt;/p&gt;
&lt;h2 id="significance"&gt;Significance&lt;/h2&gt;
&lt;p&gt;Too much information can create a mental box from which it is very hard to escape.
An abundance of observations can obscure patterns.
Too many facts can bury hidden assumptions even deeper.&lt;/p&gt;</description></item><item><title>Quantum Mechanics</title><link>https://paradigmsage.com/pop/ch-04-qm/</link><pubDate>Mon, 26 Jan 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-04-qm/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 4 - Quantum Mechanics&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;The uncertainty principle is not about measurements disturbing a system,
although it is often taught that way.
The real situation is much deeper, and more mysterious.
The uncertainty principle is a consequence of &lt;em&gt;conjugate bases&lt;/em&gt;.
Conjugate bases do not have to have the same units.
When they do, we find them tolerable, even understandable.
When they don&amp;rsquo;t, when their units are different, our commonsense balks.
It is counterintuitive that &lt;em&gt;different&lt;/em&gt; things are components of each other.&lt;/p&gt;</description></item><item><title>Relativity</title><link>https://paradigmsage.com/pop/ch-03-relativity/</link><pubDate>Mon, 19 Jan 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-03-relativity/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 3 - Relativity&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;The speed of light is more fundamental than just a velocity, it is the thread that weaves space and time together.
In relativity (Minkowski space), space and time are supposed to be treated on an equal footing.
Yet, spacetime presents a unique symmetry/assymmetry signature:
past and future break the isotropic nature of time, but left and right do not break the isotropic nature of space.
From symmetry principles, timelike and spacelike causes (and their common cause variants) should be legitimate,
but a priori, because of the spectar of causal paradox, they are declared verbotten.
Is the obstacle contradiction, or is the obstacle that we don&amp;rsquo;t understand paradox?&lt;/p&gt;</description></item><item><title>Paradox</title><link>https://paradigmsage.com/pop/ch-02-paradox/</link><pubDate>Mon, 12 Jan 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-02-paradox/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 2 - Paradox&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;Self-reference has been at the heart of the major limit theorems of the last century,
from Russell&amp;rsquo;s paradox in set theory, to Gödel&amp;rsquo;s incompleteness theorems in math,
to the halting problem in software engineering.
In any sufficiently complex system, self-reference intrudes, unwanted, unwelcome, and unexpected,
violating assumptions we were absolutely certain of.
It is the ultimate revealer of paradigm barriers.&lt;/p&gt;
&lt;p&gt;A first attack was achieved last century by G. Spencer-Browns in his seminal work, &lt;em&gt;The Laws of Form&lt;/em&gt;
where he solved the logical paradox problem by introducing &lt;strong&gt;imaginary truthvalues&lt;/strong&gt;.
Their applicability to quantum systems is one of the theses of this work.&lt;/p&gt;</description></item><item><title>Paradigms</title><link>https://paradigmsage.com/pop/ch-01-paradigms/</link><pubDate>Mon, 05 Jan 2026 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/pop/ch-01-paradigms/</guid><description>&lt;p&gt;&lt;strong&gt;Chapter 1 - Paradigms&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="portent"&gt;Portent&lt;/h2&gt;
&lt;p&gt;Paradigm is a technical term, introduced by Thomas Kuhn in his
seminal work &lt;em&gt;The Structure of Scientific Revolutions&lt;/em&gt;.
It is derived from the Greek word for pattern.
The modern idiom is &lt;em&gt;thinking out of the box&lt;/em&gt;.
Many puzzles are paradigm puzzles, they are quite opaque until you
question the blocking assumption.
This is a skill which can be developed.
The great revolutions in science were all paradigm shifts.
Solving the quantum measurement problem likely requires a major paradigm shift.&lt;/p&gt;</description></item><item><title/><link>https://paradigmsage.com/start-here/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/start-here/</guid><description>&lt;p&gt;Of all the paradigm shifts that science has muddled through, quantum mechanics has to rank as the most traumatic.
It violates our common sense again and again, and then yet again in some completely new and unexpected way, constantly challenging rational, logical, fundamental assumptions about the nature of reality.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;It challenges &lt;strong&gt;taxonomies&lt;/strong&gt; — is it particle or is it wave?&lt;/li&gt;
&lt;li&gt;It challenges &lt;strong&gt;observation&lt;/strong&gt; — how can it possibly not have both position and momentum?&lt;/li&gt;
&lt;li&gt;It challenges &lt;strong&gt;continuity&lt;/strong&gt; — how can it go from here to there yet never be anywhere in between?&lt;/li&gt;
&lt;li&gt;It challenges &lt;strong&gt;motion&lt;/strong&gt; — what do you mean it took both paths?&lt;/li&gt;
&lt;li&gt;It challenges &lt;strong&gt;cause and effect&lt;/strong&gt; — how can uncaused causes &lt;em&gt;cause&lt;/em&gt; random effects?&lt;/li&gt;
&lt;li&gt;It challenges &lt;strong&gt;locality&lt;/strong&gt; — how can something over there, spacelike separated, possibly affect something over here?&lt;/li&gt;
&lt;li&gt;It challenges &lt;strong&gt;measurement&lt;/strong&gt; — don’t tell me it &lt;em&gt;ain’t&lt;/em&gt; there until I look at it; what’s wrong with you?&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;How is it that our common sense feels violated by quantum systems?
Why is it not a trustworthy source of intuition?&lt;/p&gt;</description></item><item><title>2006 AJP Paper</title><link>https://paradigmsage.com/qt3/ajp-paper-2006/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/qt3/ajp-paper-2006/</guid><description>&lt;p&gt;&lt;strong&gt;Peer Reviewed Paper&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;This paper introduced Quantum Tic-Tac-Toe as a pedagogical game for illustrating superposition and collapse.&lt;/p&gt;
&lt;p&gt;It is included here as prior work, not as a statement of the current QT3 program.
The present site revisits the game’s deeper conceptual implications, which could not be explored in the original venue.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Published Paper:&lt;/strong&gt;&lt;br&gt;
&lt;a href="https://paradigmsage.com/paradigmsage/assets/qt3/QT3-AJP-2006.pdf" target="_blank" rel="noopener"&gt;
Download the original &lt;em&gt;2006 AJP&lt;/em&gt; paper (PDF)
&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Clues</title><link>https://paradigmsage.com/3dc/clues/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/3dc/clues/</guid><description>&lt;p&gt;&lt;strong&gt;(Occasional Posts)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;To achieve play that &lt;strong&gt;feels like chess&lt;/strong&gt; requires:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;a formal line of development, with geometrical and logical rigor, that respects the game&lt;/li&gt;
&lt;li&gt;the penetration of &lt;strong&gt;two paradigm barriers&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="clues"&gt;Clues&lt;/h2&gt;
&lt;p&gt;4/8/26 - If the 2D board is a square of squares (8x8), then the 3D board should be a&amp;hellip;?&lt;/p&gt;</description></item><item><title>Dev</title><link>https://paradigmsage.com/3dc/dev/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/3dc/dev/</guid><description>&lt;p&gt;&lt;strong&gt;Dev (INWORK)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A playable version of chess scaled up to three dimensions.&lt;/p&gt;
&lt;p&gt;(Game has not yet been introduced in the PoP narrative.)&lt;/p&gt;
&lt;p&gt;Target release date is fall, 2026.
For the terminally impatient, I will post clues from time to time.&lt;/p&gt;
&lt;p&gt;Can you &lt;em&gt;discover&lt;/em&gt; the rules with only minimal hints?&lt;/p&gt;
&lt;h2 id="log"&gt;Log&lt;/h2&gt;
&lt;p&gt;3/15/26 - AI axioms, hello world, python port plan.&lt;/p&gt;
&lt;h3 id="week-1"&gt;Week 1:&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;3/16/26 - Transfer DNS records from WordPress to Hugo.&lt;/li&gt;
&lt;li&gt;3/17/26 - 3DC: directory architecture.&lt;/li&gt;
&lt;li&gt;3/18/26 - 3DC: regression tests, port half of foundation/coords.py to coord.js.&lt;/li&gt;
&lt;li&gt;3/19/26 - 3DC: resolve coord and anchor ambiguity, port rest of coords, improve regression framework.&lt;/li&gt;
&lt;li&gt;3/20/26 - Port colors and port rays.&lt;/li&gt;
&lt;li&gt;3/21/26 - Explore refactor options for quads and quandMaps.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="week-2"&gt;Week 2:&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;3/22/26 - Establish template files (*.md, *.json, *.js, and *.test.js).&lt;/li&gt;
&lt;li&gt;3/23/26 - Planes: specs, data/code/test slices partway through para 4.&lt;/li&gt;
&lt;li&gt;3/24/26 - Finish porting over the planes module.&lt;/li&gt;
&lt;li&gt;3/25/26 - Long negotations with AI about code purity.&lt;/li&gt;
&lt;li&gt;3/26/26 - Finished quads module, data, code, &amp;amp; tests; specs still need work.&lt;/li&gt;
&lt;li&gt;3/27/26 - Finished perims module.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="week-3"&gt;Week 3:&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;3/29/26 - Start on advSqs module.&lt;/li&gt;
&lt;li&gt;3/30/26 - Finish the overlapTiles module.&lt;/li&gt;
&lt;li&gt;3/31/26 - AdvSq first stable point.&lt;/li&gt;
&lt;li&gt;4/01/26 - AdvSq under good set of regression tests, more to do.&lt;/li&gt;
&lt;li&gt;4/02/26 - POC on tiles, the 8-color board unitcell, and basic POVs.&lt;/li&gt;
&lt;li&gt;4/03/26 - 8x8x8 tiles, plumb dragable 2D control canvases, with names.&lt;/li&gt;
&lt;li&gt;4/04/26 - Nail down state for undo/redo.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="week-4"&gt;Week 4:&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;4/6/26 - Condensed regression reporting, simpler 3dc page, start on model/state tests.&lt;/li&gt;
&lt;li&gt;4/7/26 - Bishop rays for slip &amp;amp; slide, control/view callback arch, and decorator POC.&lt;/li&gt;
&lt;li&gt;4/8/26 - Demo decorators, click toggle on src/dst, define basic decorators.&lt;/li&gt;
&lt;li&gt;4/9/26 - Port render code from initThree.js to specialized modules.&lt;/li&gt;
&lt;/ul&gt;</description></item><item><title>Expositions</title><link>https://paradigmsage.com/qt3/expos/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/qt3/expos/</guid><description>&lt;p&gt;&lt;strong&gt;Expositions&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A place for short articles on the principles, premises, promises, and perils of QT3.&lt;/p&gt;
&lt;h2 id="intrepid-reader"&gt;Intrepid Reader&lt;/h2&gt;
&lt;p&gt;Ask a question.
What is confusing, unclear, intriguing, or questionable.
Or even &amp;ldquo;why didn&amp;rsquo;t you think of &amp;rsquo;that&amp;rsquo;?&amp;rdquo; Send an email to&lt;/p&gt;
&lt;p&gt;&lt;code&gt;contact [at] paradigmsage [dot] com&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;Who knows, a member of Understanding&amp;rsquo;s team just might post a response here.&lt;/p&gt;
&lt;h2 id="samiam"&gt;SamIam&lt;/h2&gt;
&lt;p&gt;&lt;strong&gt;Q:&lt;/strong&gt; &amp;ldquo;I&amp;rsquo;m not buying entanglement in time - that&amp;rsquo;s pure science fiction.&amp;rdquo;&lt;/p&gt;</description></item><item><title>Instructions</title><link>https://paradigmsage.com/qt3/instructions/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/qt3/instructions/</guid><description>&lt;p&gt;&lt;strong&gt;Instructions&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="rules"&gt;Rules&lt;/h2&gt;
&lt;p&gt;There are two players:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;X moves first, his spooky marks are subscripted with &lt;em&gt;odd&lt;/em&gt; integers.&lt;/li&gt;
&lt;li&gt;O moves second, her spooky marks are subscripted with &lt;em&gt;even&lt;/em&gt; integers.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;There are two types of moves:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Placement moves: click in two squares to place a pair of spooky marks.&lt;/li&gt;
&lt;li&gt;Collapse moves; click on a spooky mark on the loop (purple) to collapse that move to that square.
&lt;ul&gt;
&lt;li&gt;The other player makes the collapse selection.&lt;/li&gt;
&lt;li&gt;All moves entangled with that one will also collapse to classical positions.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Restrictions&lt;/p&gt;</description></item><item><title>Limitations</title><link>https://paradigmsage.com/qt3/limits/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/qt3/limits/</guid><description>&lt;p&gt;&lt;strong&gt;Limitations&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Critical discussions of where QT3 is limited as a toy universe.&lt;/p&gt;
&lt;h2 id="toc"&gt;TOC&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Bases&lt;/li&gt;
&lt;li&gt;Oscillation&lt;/li&gt;
&lt;li&gt;Relativity&lt;/li&gt;
&lt;li&gt;Weights&lt;/li&gt;
&lt;li&gt;Randomness&lt;/li&gt;
&lt;li&gt;Phase&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="only-one-basis"&gt;Only One Basis&lt;/h2&gt;
&lt;p&gt;Quantum tic-tac-toe asks the players to place each move
into a superposition of two squares.
The nine squares form the basis states of the quantum system.
It is the only basis, there are no conjugate bases.
One could envision an alternative basis, say the &amp;lsquo;diamond&amp;rsquo; basis,
but its relation to the &amp;lsquo;square&amp;rsquo; basis would be intricate
and require a very specific relationship to qualify as a conjugate basis.&lt;/p&gt;</description></item><item><title>Play</title><link>https://paradigmsage.com/3dc/play/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/3dc/play/</guid><description>&lt;p&gt;&lt;strong&gt;Play (INWORK)&lt;/strong&gt;
A playable version of 3D Chess with planar moves and advancement squares.
The 3D board is a cube of cubes (8x8x8).
Each tile is the bottom of a cube.
An 8 color board includes the 2 bishop colors (tile faces) and the 4 duke colors (tile edges).
Board is not yet active, just a POC for the render engine.&lt;/p&gt;
&lt;p&gt;(Game has not yet been introduced in the PoP narrative.)&lt;/p&gt;</description></item><item><title>Play</title><link>https://paradigmsage.com/qt3/play/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/qt3/play/</guid><description>&lt;p&gt;&lt;strong&gt;Play&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;An implementation of QT3.
This is where the Intrepid Reader can interact with a playable version of QT3.&lt;/p&gt;
&lt;p&gt;Ask your own questions of the game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Demo&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Copy this &lt;em&gt;state string&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;code&gt;X1+(1,2); O2+(2,3); X3+(3,1)[132]; O3@X1(1)!X1(1)!O2(2)!X3(3); O4+(4,5); X5+(4,6); O6+(4,6)[56|4]; X6@X5(4)!O4(5)!X5(4)!O6(6); X7+(7,8); O8+(8,7)[78]; X8@X7(7)!X7(7)!O8(8); {X=1,O=0.5}&lt;/code&gt;&lt;/p&gt;
&lt;p&gt;and paste it into the state box (black edit box below).
Then hit the &lt;em&gt;load&lt;/em&gt; button and the &lt;em&gt;rerun&lt;/em&gt; button.
Then re-run the game by using the &lt;em&gt;redo&lt;/em&gt; button.
A &lt;em&gt;placement move&lt;/em&gt; requires a pair of &lt;em&gt;spooky marks&lt;/em&gt;.
A &lt;em&gt;cyclic entanglement&lt;/em&gt; forces a choice, a &lt;em&gt;collapse move&lt;/em&gt;.
Note how the quantum and classical listings differ.
Note how the &lt;em&gt;classical ensemble&lt;/em&gt; grows (x2), but also how it shrinks;
&lt;em&gt;pruned by contradiction&lt;/em&gt; (gray) and &lt;em&gt;pruned by collapse&lt;/em&gt; (yellow.)&lt;/p&gt;</description></item><item><title>Rationale</title><link>https://paradigmsage.com/3dc/rationale/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/3dc/rationale/</guid><description>&lt;p&gt;&lt;strong&gt;Rationale&lt;/strong&gt;&lt;/p&gt;
&lt;h2 id="problem"&gt;Problem:&lt;/h2&gt;
&lt;p&gt;Chess in three dimensions doesn&amp;rsquo;t feel like chess.
The pieces lose too much power, a one pawn advantange no longer yields the game.
Every contest is a draw. Boring, frustrating; in equal measure.&lt;/p&gt;
&lt;h2 id="conundrum"&gt;Conundrum:&lt;/h2&gt;
&lt;p&gt;Over the last hundred years lots of rule sets have been proposed, a few are interesting, a couple even have followings.
But none feel like chess.
Is chess in three dimensions impossible?&lt;/p&gt;
&lt;h2 id="quest"&gt;Quest:&lt;/h2&gt;
&lt;p&gt;Assume it is possible, but that one or more &lt;strong&gt;paradigm&lt;/strong&gt; barriers block the way.
The goal is not to &lt;em&gt;invent&lt;/em&gt; another way to move chess pieces around a three dimensional manifold,
but to &lt;em&gt;discover&lt;/em&gt; the rules that lead to play which &lt;strong&gt;feels like chess&lt;/strong&gt;.
Rules which are &lt;em&gt;compelling&lt;/em&gt;, even if&amp;hellip;a little odd, even if unlike any other game, ever.&lt;/p&gt;</description></item><item><title>Superposition</title><link>https://paradigmsage.com/qt3/superposition/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/qt3/superposition/</guid><description>&lt;p&gt;&lt;strong&gt;Superposition&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Quantum Tic-Tac-Toe was invented with three strategic objectives:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Demonstrate &lt;em&gt;superposition&lt;/em&gt; in its simplest possible form.&lt;/li&gt;
&lt;li&gt;Demonstrate that &lt;em&gt;collapse&lt;/em&gt; can be forced by &lt;em&gt;self-reference&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;Demonstrate that an &lt;em&gt;objective measurement process&lt;/em&gt; is conceivable.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="spooky-marks"&gt;Spooky Marks&lt;/h2&gt;
&lt;p&gt;The key to superposition is multiple possibilities.
The smallest multiple possibilities is &lt;em&gt;two&lt;/em&gt;.
Therefore, just two spooky-marks, not three, not more, not variable.
The simplest possible weighting is to make the weights &lt;em&gt;equal&lt;/em&gt;.
Superposition in its simplest possible form - pure scientific reductionism.&lt;/p&gt;</description></item><item><title>Variations</title><link>https://paradigmsage.com/qt3/variants/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://paradigmsage.com/qt3/variants/</guid><description>&lt;p&gt;&lt;strong&gt;Variations&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Present variations on QT3, such as&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;N-way QT3&lt;/li&gt;
&lt;li&gt;Unitary evolution&lt;/li&gt;
&lt;li&gt;Probabilistic collapse&lt;/li&gt;
&lt;li&gt;Hybrid&lt;/li&gt;
&lt;li&gt;Indistinguishable QT3&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="n-way-qt3"&gt;N-Way QT3&lt;/h2&gt;
&lt;p&gt;There are two possibilities here: fixed N (like 3) and variable N (N&amp;gt;1).
The simple cyclic entanglements of classical quantum tic-tac-toe (gotta love language)
are no longer the only kind of entanglement that requires collapse.&lt;/p&gt;
&lt;h2 id="unitary-evolution"&gt;Unitary Evolution&lt;/h2&gt;
&lt;p&gt;In this variation, no player gets to make a placement move.
Spooky-marks are placed on the board by chance, or an algorithm, but not by choice.
The only choice is that when a cyclic entanglement occurs
the appropriate player is required to make a collapse move.&lt;/p&gt;</description></item></channel></rss>