Chapter 11 - Quantum Tic-Tac-Toe
Portent
This, then that. This event caused that event: cause -> effect. In relativity, events are spacetime events, tightly local in both location (space) and duration (time). What are we to make of happenings that are not events, that are not localized? Can we use games to dig under the paradigm of events (point-like causes) as the only possible type of cause?
Primary Docs
Paradigm Discourse:
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Technical Chapter:
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Significance
We invent what we are familar with - all conventional games inherit classical paradigms. Quantum tic-tac-toe is based on violating one of those paradigms, that an object can be in only one place-at-a-time. Games, in the role of toy universes, offer an avenue for recalibrating our intuitions - a tactic for training ourselves to think out-of-the-box.
Research Lineage - QT3
The original paper on quantum tic-tac-toe was published in the American Journal of Physics (AJP) in 2006.
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